.geometry-converter:这是一个Blender插件,旨在能够导入和导出《战舰世界》的.geometry + .v

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  • 2022-05-19 10:06
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BigWorld Model 2.0转换器(.geometry) 这是一个Blender插件,旨在能够导入和导出《战舰世界》的.geometry + .visual文件,这些文件是为mod作者设计的。 警告 这个项目尚处于早期开发阶段,可能甚至没有完成,具体取决于其他人和我是否可以解码.geometry文件格式。期望它在早期版本中根本不起作用。 执照 该项目具有MIT许可证: 简短而简单的许可许可,其条件仅要求保留版权和许可声明。许可的作品,修改和更大的作品可能以不同的条款分发,并且没有源代码。 我真的不介意用它做什么,只要它不是为了牟利并且应有的信誉。 如何添加到Blender-Windows(方法1) 为了将附件添加到Blender,首先需要找到addons_contrib文件夹。根据安装Blender的方式,它可以位于不同的位置。 如果像大多数人一样使用程序安装了Blender,则可
_geometry-converter-main.zip
  • .geometry-converter-main
  • io_mesh_geometry
  • __init__.py
    7KB
  • import_geometry.py
    1.4KB
  • README.md
    2.2KB
  • .gitignore
    1.8KB
  • LICENSE
    1KB
内容介绍
# BigWorld Model 2.0 Converter (.geometry) This is a Blender addon designed to be able to import and export World of Warships' .geometry+.visual files, designed for mod authors. ## Warning This project is in early development, and might not even ever get finished, depending on whether others and I can ever decode the .geometry file format. Expect it to not work at all in early versions. ## License This project has the MIT license: >A short and simple permissive license with conditions only requiring preservation of copyright and license notices. Licensed works, modifications, and larger works may be distributed under different terms and without source code. I really don't mind what is done with it, as long as it is not for profit and due credit is given. ## How to Add to Blender-Windows(Method 1) 1. In order to add addons to Blender, first you need to locate your `addons_contrib` folder. Depending on how you installed Blender, it can be located in different places. * If you installed Blender with the [installer](https://www.blender.org/download/), like most people, then you can open the `addons_contrib` folder at `C:Program Files\Blender Foundation\Blender x.xx\x.xx\scripts\addons_contrib` * If you built Blender with Visual Studio, then you can open the `addons_contrib` folder at `C:\blender-git\build_windows_x64_vc16_Release\bin\Release\x.xx\scripts\addons_contrib`, provided you followed [this tutorial](https://wiki.blender.org/wiki/Building_Blender). If you didn't, I assume you are very experienced and already know where it is. 2. Now, download/clone the repository and copy the `io_mesh_geometry` folder to the `addon_contrib` folder. 3. Start Blender and open the Preferences. 4. Click on the Add-ons tab located on the left. 5. Click on the Testing option at the top. 6. You should see the addon now, and need to click the checkmark to enable it. ## How to Add to Blender-Windows(Method 2)/MacOS/Linux 1. Clone/Download the directory and compress the `io_mesh_geometry` folder into a .zip file to place in a location of your choice 3. Start Blender and open the Preferences. 4. Click on the Add-ons tab located on the left. 5. Click on the Install... button on the top right 6. Select the `io_mesh_geometry.zip` file
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