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  • 2022-06-06 14:13
Lua 是一个小巧的脚本语言。作者是巴西人。该语言的设计目的是为了嵌入应用程序中,从而为应用程序提供灵活的扩展和定制功能。
  • Lua
  • LUA中文教程.doc
  • lua-5.1.3
  • include
  • luahelperfunctions.h
  • lua.h
  • lauxlib.h
  • OpenLuaStates.h
  • luaconf.h
  • lua.hpp
  • lualib.h
  • lua5.1.lib
  • Lua程序设计.chm
  • lua-5[1].1中文手册.chm
  • lua5_1_3_Docs.chm
/* ** $Id: luaconf.h,v 2008/01/18 17:07:48 roberto Exp $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ #ifndef lconfig_h #define lconfig_h #include <limits.h> #include <stddef.h> /* ** ================================================================== ** Search for "@@" to find all configurable definitions. ** =================================================================== */ /* @@ LUA_ANSI controls the use of non-ansi features. ** CHANGE it (define it) if you want Lua to avoid the use of any ** non-ansi feature or library. */ #if defined(__STRICT_ANSI__) #define LUA_ANSI #endif #if !defined(LUA_ANSI) && defined(_WIN32) #define LUA_WIN #endif #if defined(LUA_USE_LINUX) #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ #define LUA_USE_READLINE /* needs some extra libraries */ #endif #if defined(LUA_USE_MACOSX) #define LUA_USE_POSIX #define LUA_DL_DYLD /* does not need extra library */ #endif /* @@ LUA_USE_POSIX includes all functionallity listed as X/Open System @* Interfaces Extension (XSI). ** CHANGE it (define it) if your system is XSI compatible. */ #if defined(LUA_USE_POSIX) #define LUA_USE_MKSTEMP #define LUA_USE_ISATTY #define LUA_USE_POPEN #define LUA_USE_ULONGJMP #endif /* @@ LUA_PATH and LUA_CPATH are the names of the environment variables that @* Lua check to set its paths. @@ LUA_INIT is the name of the environment variable that Lua @* checks for initialization code. ** CHANGE them if you want different names. */ #define LUA_PATH "LUA_PATH" #define LUA_CPATH "LUA_CPATH" #define LUA_INIT "LUA_INIT" /* @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for @* Lua libraries. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for @* C libraries. ** CHANGE them if your machine has a non-conventional directory ** hierarchy or if you want to install your libraries in ** non-conventional directories. */ #if defined(_WIN32) /* ** In Windows, any exclamation mark ('!') in the path is replaced by the ** path of the directory of the executable file of the current process. */ #define LUA_LDIR "!\\lua\\" #define LUA_CDIR "!\\" #define LUA_PATH_DEFAULT \ ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" #define LUA_CPATH_DEFAULT \ ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" #else #define LUA_ROOT "/usr/local/" #define LUA_LDIR LUA_ROOT "share/lua/5.1/" #define LUA_CDIR LUA_ROOT "lib/lua/5.1/" #define LUA_PATH_DEFAULT \ "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" #define LUA_CPATH_DEFAULT \ "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"" #endif /* @@ LUA_DIRSEP is the directory separator (for submodules). ** CHANGE it if your machine does not use "/" as the directory separator ** and is not Windows. (On Windows Lua automatically uses "\".) */ #if defined(_WIN32) #define LUA_DIRSEP "\\" #else #define LUA_DIRSEP "/" #endif /* @@ LUA_PATHSEP is the character that separates templates in a path. @@ LUA_PATH_MARK is the string that marks the substitution points in a @* template. @@ LUA_EXECDIR in a Windows path is replaced by the executable's @* directory. @@ LUA_IGMARK is a mark to ignore all before it when bulding the @* luaopen_ function name. ** CHANGE them if for some reason your system cannot use those ** characters. (E.g., if one of those characters is a common character ** in file/directory names.) Probably you do not need to change them. */ #define LUA_PATHSEP ";" #define LUA_PATH_MARK "?" #define LUA_EXECDIR "!" #define LUA_IGMARK "-" /* @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most ** machines, ptrdiff_t gives a good choice between int or long.) */ #define LUA_INTEGER ptrdiff_t /* @@ LUA_API is a mark for all core API functions. @@ LUALIB_API is a mark for all standard library functions. ** CHANGE them if you need to define those functions in some special way. ** For instance, if you want to create one Windows DLL with the core and ** the libraries, you may want to use the following definition (define ** LUA_BUILD_AS_DLL to get it). */ #if defined(LUA_BUILD_AS_DLL) #if defined(LUA_CORE) || defined(LUA_LIB) #define LUA_API __declspec(dllexport) #else #define LUA_API __declspec(dllimport) #endif #else #define LUA_API extern #endif /* more often than not the libs go together with the core */ #define LUALIB_API LUA_API /* @@ LUAI_FUNC is a mark for all extern functions that are not to be @* exported to outside modules. @@ LUAI_DATA is a mark for all extern (const) variables that are not to @* be exported to outside modules. ** CHANGE them if you need to mark them in some special way. Elf/gcc ** (versions 3.2 and later) mark them as "hidden" to optimize access ** when Lua is compiled as a shared library. */ #if defined(luaall_c) #define LUAI_FUNC static #define LUAI_DATA /* empty */ #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ defined(__ELF__) #define LUAI_FUNC __attribute__((visibility("hidden"))) extern #define LUAI_DATA LUAI_FUNC #else #define LUAI_FUNC extern #define LUAI_DATA extern #endif /* @@ LUA_QL describes how error messages quote program elements. ** CHANGE it if you want a different appearance. */ #define LUA_QL(x) "'" x "'" #define LUA_QS LUA_QL("%s") /* @@ LUA_IDSIZE gives the maximum size for the description of the source @* of a function in debug information. ** CHANGE it if you want a different size. */ #define LUA_IDSIZE 60 /* ** {================================================================== ** Stand-alone configuration ** =================================================================== */ #if defined(lua_c) || defined(luaall_c) /* @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that @* is, whether we're running lua interactively). ** CHANGE it if you have a better definition for non-POSIX/non-Windows ** systems. */ #if defined(LUA_USE_ISATTY) #include <unistd.h> #define lua_stdin_is_tty() isatty(0) #elif defined(LUA_WIN) #include <io.h> #include <stdio.h> #define lua_stdin_is_tty() _isatty(_fileno(stdin)) #else #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ #endif /* @@ LUA_PROMPT is the default prompt used by stand-alone Lua. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. ** CHANGE them if you want different prompts. (You can also change the ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) */ #define LUA_PROMPT "> " #define LUA_PROMPT2 ">> " /* @@ LUA_PROGNAME is the default name for the stand-alone Lua program. ** CHANGE it if your stand-alone interpreter has a different name and ** your system is not able to detect that name automatically. */ #define LUA_PROGNAME "lua" /* @@ LUA_MAXINPUT is the maximum length for an input line in the @* stand-alone interpreter. ** CHANGE it if you need longer lines. */ #define LUA_MAXINPUT 512 /* @@ lua_readline defines how to show a prompt and then read a line from @* the standard input. @@ lua_saveline defines how to "save" a read line in a "history". @@ lua_freeline defines how to free a line read by lua_readline. ** CHANGE them if you want to improve this functionality (e.g., by using ** GNU readline and history facilities). */ #if defined(LUA_USE_READLINE) #include <stdio.h> #include <readline/readline.h> #include <readline/history.h> #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) #define lua_saveline(L,idx) \ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ add_history(lua_tostring(L, idx)); /* add it to history */ #define lua_freeline(L,b) ((void)L, free(b)) #else #define lua_readline(L,b,p) \ ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ #define lua_saveline(L,idx) { (void)L; (void)idx;
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