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  • 2022-06-13 18:54
豆荚可可粉触摸框架 此仓库解决了我无法解决的椰壳虫问题。 把招工广告 :smiling_face_with_sunglasses: 目标 目标是拆分UI代码和业务逻辑。 业务逻辑应该放在一个单独的框架中。 可可触摸框架。 我是怎么做到的 创建一个新的Xcode项目->选择“单一视图应用程序”。 添加一个新目标->选择Cocoa Touch Framework。 运行pod init 。 在Podfile为每个目标添加一些Pod。 运行pod install 。 在UI和框架中实现一些代码(请参见ViewController.swift和Utils.swift) 在模拟器上 这可以在模拟器上正确运行。 在装置上 该项目无法在设备上运行。 显示的错误如下: dyld: Library not loaded: @rpath/SwiftAddressBook.framework/SwiftAddressBook Referenced f
# SVProgressHUD `SVProgressHUD` is a clean and easy-to-use HUD meant to display the progress of an ongoing task. ![SVProgressHUD](http://f.cl.ly/items/2G1F1Z0M0k0h2U3V1p39/SVProgressHUD.gif) ## Installation ### From CocoaPods [CocoaPods](http://cocoapods.org) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like `SVProgressHUD` in your projects. Simply add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html): ```ruby pod 'SVProgressHUD' ``` If you want to use the latest features of `SVProgressHUD` add `:head`: ```ruby pod 'SVProgressHUD', :head ``` This pulls from the `master` branch directly. We are usually careful about what we push there and this is the version we use ourselves in all of our projects. ### Carthage [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/TransitApp/SVProgressHUD) You can install SVProgressHUD with Carthage ### Manually * Drag the `SVProgressHUD/SVProgressHUD` folder into your project. * Take care that `SVProgressHUD.bundle` is added to `Targets->Build Phases->Copy Bundle Resources`. * Add the **QuartzCore** framework to your project. ## Usage (see sample Xcode project in `/Demo`) `SVProgressHUD` is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call `[SVProgressHUD method]`). **Use `SVProgressHUD` wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.** Using `SVProgressHUD` in your app will usually look as simple as this (using Grand Central Dispatch): ```objective-c [SVProgressHUD show]; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // time-consuming task dispatch_async(dispatch_get_main_queue(), ^{ [SVProgressHUD dismiss]; }); }); ``` ### Showing the HUD You can show the status of indeterminate tasks using one of the following: ```objective-c + (void)show; + (void)showWithMaskType:(SVProgressHUDMaskType)maskType; + (void)showWithStatus:(NSString*)string; + (void)showWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType; ``` If you'd like the HUD to reflect the progress of a task, use one of these: ```objective-c + (void)showProgress:(CGFloat)progress; + (void)showProgress:(CGFloat)progress status:(NSString*)status; + (void)showProgress:(CGFloat)progress status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType; ``` ### Dismissing the HUD It can be dismissed right away using: ```objective-c + (void)dismiss; ``` If you'd like to stack HUDs, you can balance out every show call using: ```objective-c + (void)popActivity; ``` The HUD will get dismissed once the `popActivity` calls will match the number of show calls. Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on the length of the given string (between 0.5 and 5 seconds). ```objective-c + (void)showInfoWithStatus:(NSString *)string; + (void)showInfoWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType; + (void)showSuccessWithStatus:(NSString*)string; + (void)showSuccessWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType; + (void)showErrorWithStatus:(NSString *)string; + (void)showErrorWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType; + (void)showImage:(UIImage*)image status:(NSString*)string; + (void)showImage:(UIImage*)image status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType; ``` ## Customization `SVProgressHUD` can be customized via the following methods: ```objective-c + (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor] + (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor] + (void)setRingThickness:(CGFloat)width; // default is 4 pt + (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] + (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik + (void)setSuccessImage:(UIImage*)image; // default is bundled success image from Freepik + (void)setErrorImage:(UIImage*)image; // default is bundled error image from Freepik + (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone + (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set ``` ## Notifications `SVProgressHUD` posts four notifications via `NSNotificationCenter` in response to being shown/dismissed: * `SVProgressHUDWillAppearNotification` when the show animation starts * `SVProgressHUDDidAppearNotification` when the show animation completes * `SVProgressHUDWillDisappearNotification` when the dismiss animation starts * `SVProgressHUDDidDisappearNotification` when the dismiss animation completes Each notification passes a `userInfo` dictionary holding the HUD's status string (if any), retrievable via `SVProgressHUDStatusUserInfoKey`. `SVProgressHUD` also posts `SVProgressHUDDidReceiveTouchEventNotification` when users touch on the overall screen or `SVProgressHUDDidTouchDownInsideNotification` when a user touches on the HUD directly. For this notifications `userInfo` is not passed but the object parameter contains the `UIEvent` that related to the touch. ## App Extensions When using `SVProgressHUD` in an App Extension, #define SV_APP_EXTENSIONS to avoid using unavailable APIs. Additionally call `setViewForExtension:` from your extensions view controller with `self.view`. ## Contributing to this project If you have feature requests or bug reports, feel free to help out by sending pull requests or by [creating new issues](https://github.com/samvermette/SVProgressHUD/issues/new). Please take a moment to review the guidelines written by [Nicolas Gallagher](https://github.com/necolas/): * [Bug reports](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#bugs) * [Feature requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#features) * [Pull requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#pull-requests) ## Credits `SVProgressHUD` is brought to you by [Sam Vermette](http://samvermette.com) and [contributors to the project](https://github.com/samvermette/SVProgressHUD/contributors). If you're using `SVProgressHUD` in your project, attribution would be very appreciated. The info, success and error icons are made by [Freepik](http://www.freepik.com) from [Flaticon](www.flaticon.com) and are licensed under [Creative Commons BY 3.0](http://creativecommons.org/licenses/by/3.0/).