HLSLWavingGrassEffect.zip - 25/05/2005 : Demo ported to DirectX April SDK 2004
// - Batch Grass Vertex
// - Use HLSL Vertex Shader to move grass
//
// - Grass texture used is a modified version of the ATI Grass Demo
///////////////////////////////////////////////////////////////,2010-03-12 03:01:57,下载22次
dx9_shadow_volume.zip - // Note: The buildShadowVolume() method contains a data type called MeshVertex,
//which is basically hard-coded to work with my sample s teapot mesh.
//If you want to use another mesh instead of the teapot, you ll need to
// find out what the FVF layout is for its vertex type and substitute it
// there for MeshVertex.
//----------------------------------------------------------------------
,2010-03-12 02:42:06,下载4次
dx9_point_light.zip - //Name: dx9_point_light.cpp
//Author: Kevin Harris
// Last Modified: 02/17/05
//Description: This sample demonstrates how to setup point lighting with
//Direct3D. The sample also demonstrates how the tessellation
// or triangle count of a mesh effects lighting.
,2010-03-12 02:40:53,下载5次
D3DCamera1.zip - // This is the first demo in the Direct3D camera demo series. In this demo we
// implement the classic vector based camera. The camera supports 2 modes of
// operation: first person camera mode, and flight simulator camera mode. We
// don t implement the third person camera in this demo. A future demo will
// explore the implementation of the third person camera.,2010-03-12 02:39:46,下载11次
D3D9ParallaxNormalMapping.zip - // This demo implements tangent space parallax normal mapping with offset
// limiting using a series of Direct3D High Level Shading Language (HLSL)
// shaders. A single D3DX Effect file (.fx) is provided with three techniques
// that implements parallax normal mapping for each of the three Direct3D light
// types: direction, point, and spot lights.,2010-03-12 02:38:41,下载15次
D3D9NormalMapping.zip - // This demo implements tangent space normal mapping using a series of Direct3D
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
//,2010-03-12 02:37:23,下载26次